Evaluation
Questions
1.
In what ways does your media
product use, develop or challenge forms and conventions of real media
products?
I am
beginning by simply defining a convention. A convention is defined as “a way in which something is
usually done” this means that a particular item or object can be created to fit
into a particular genre, simply by following the already known features most common
and related to that particular genre. This could vary between a specific dress
code, sound or look which then goes on to define the genre and there audience.
My particular genre ‘Dance’ has a number of conventions for example the use of parties,
Djs, clubs, girls and flashing lights with this being known I then personally
choose to both follow and challenge these conventions.
I
believe that my media product does both develop and challenge conventions of a
real media product. When I was choosing the narrative for my music video I
looked at a varied amount of existing videos from the genre followed by looking
at multiple videos from my selected artist, this way I could compare him to
others in the same genre and get the best idea of what to use and what were
popular conventions. I then went on to looking at male artists and how they are
filmed and shot in the music industry this time using the featuring artist and
comparing him to other males artists in the industry.
When
collecting and analysing all the research and data I finally got the idea of
what I intended to develop or challenge in my creative project.
I found
that a key convention was that artists tend to be shot using a mix of extreme,
normal and medium close ups often focusing on the key features of there face
when singing or performing during the song. This is a convention I chose to
develop in my own work, as I believed it worked well with what I wanted to do and
also this is a convention that did not need to be challenged.
The idea
of using a party or the club scene in my video stood out to me at first, as
this was the most common theme I was seeing when researching but when it
eventually came to creating my video I much preferred the idea of challenging
that and going for a narrative following a relationship situation where the
stereotypical gender roles e.g. the male always being the cheat were reversed and
used the female character as the cheater and the male as the more vulnerable
character. I thought that this would attracted both genders in the audience as
it will show that men aren’t all bad and that women aren’t always being played
and hurt and we are quite capable ourselves.
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